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How People Learn

An Online Course for Harvard Students

As part of the Teaching and Learning Lab Practicum at the Harvard Graduate School of Education, I produced, filmed and edited video content for this online learning experience. 

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My work builds on a 2017 Stanford and MIT study which showed that brief interventions, or “nudges,” had a significant effect in closing the achievement gap caused by social identity threat, especially when timed to accompany key moments in a class. These interventions aim to build a greater sense of belonging in the course by having past learners discuss challenges and strategies they used to overcome them.

How People Learn

An Online Course for Harvard Students

As part of the Teaching and Learning Lab Practicum at the Harvard Graduate School of Education, I produced, filmed and edited video content for this online learning experience. 

​

My work builds on a 2017 Stanford and MIT study which showed that brief interventions, or “nudges,” had a significant effect in closing the achievement gap caused by social identity threat, especially when timed to accompany key moments in a class. These interventions aim to build a greater sense of belonging in the course by having past learners discuss challenges and strategies they used to overcome them.

VerbJam

A Problem-Based Learning Website

By 2050 the world’s population will have climbed to 10 billion. This will put pressure on resources as the increased population will require educating, energy, cures for intractable diseases, feeding, and employment. The problems are big and time is short. We often neglect and overlook the power of young problem-solvers even though they are the ones with the most at stake. We fail the next generation by not providing them with the type of learning experiences that empower them to create and deliver solutions in their communities and globally. I believe that problem-based experiences that utilize design thinking principles are the pedagogical solution to this challenge. 

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VerbJam challenges are designed to get students solving real-world problems by collaborating with their peers. The challenges are all purpose-led, encouraging students to engage with one another on global issues and develop skills essential for their success in the future. Most importantly, the challenges are fun and they celebrate the importance of diversity in teams.

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PolyCycle

An MIT Reality Hackathon Project

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VR/AR Projects: Image

Change Your Agri-Reality

A 360° Learning Experience

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VR/AR Projects: Welcome
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