Unity Technologies
Overview
At Unity, I led product, platform, and curriculum initiatives that improved educator retention, expanded access to learning, and brought certification, learning paths, and community tools into a unified experience. My work spanned strategy, partner delivery, content development, assessment, and platform refinement.
Featured Work
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Unity Education Products
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Unity Certifications
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Unity Educator Hub
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Unity Pathways Educator Toolkits
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Curricular Frameworks
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Create with VR Meta partnership program
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Create with VR course
Highlights From My Work
Product strategy and platform improvements
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Directed strategy and go-to-market for Unity Education Accelerator and Unity Academic Alliance, growing monthly active users by 190% through structured pathways and educator tooling.
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Led certification products, including planning, budgeting, and sales enablement. Achieved a 12% budget reduction while expanding the portfolio. Launched the Employer Advisory Board.
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Launched the Educator Hub on learn.unity.com, consolidating fragmented educator and learner workflows into a single experience.
Content Leadership and Learning Experience Design
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Managed large-scale partnerships, including a 1.5M XR program with Meta that distributed 5500 devices, trained 1500 educators, and expanded immersive learning access for 11000 underserved students.
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Improved Unity certification exams through item analysis, psychometric review, and updates aligned with industry standards.
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Designed Unity’s educator onboarding and professional development course, introducing teachers to core workflows and classroom-ready teaching strategies.
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Created curricular frameworks for higher education across game development, XR, and emerging AI content.
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Developed educator toolkits for all major Unity learning pathways, including facilitation guides, lesson plans, and assessment resources used across K–12 and higher education.​​​​​​
Thought Leadership and Industry Collaboration
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Presented educator enablement strategies and research on game development, immersive learning, and spatial computing at ISTE, Houston Tech Rodeo, VR and AR Association summits, and in guest lectures at Harvard and MIT.
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Served as co-chair of the Education Committee for the VR and AR Association, collaborating with global educators and industry partners to advance best practices for immersive learning.
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Represented Unity as a curriculum advisory member on the NYC Mayoral Advisory Council, helping shape pathways for diverse talent entering game design and interactive media careers.



